Mammoth Netball Rules
MAMMOTH NETBALL POLICIES & RULES
A game consists of 4 x 8-10 minute quarters with a longer interval at half time for team talks and water breaks.
JEWELLERY & NAILS:
Any jewellery must be removed before stepping on court and nails must be filed/ cut
short to ensure safety. Any player who refuses to file/cut their nails or to remove
items of jewellery will not be allowed to play in the game. Only specific Netball gloves are allowed for medical reasons.
The umpire has complete control of the game and their decision is final. When rules of the game are broken the penalties awarded by the umpire are free pass, penalty pass (or penalty pass or shot), throw in, toss up.
The updated standings will be posted weekly, displaying each teams rank within its skill level.
All eligible teams make the playoffs (teams that have not abused any policies are eligible) in their 8th week. In certain situations teams at or near the bottom of the standings may not advance to the playoffs. Check with GO MAMMOTH league coordinator to see if this applies to your league.
Playoffs are single elimination.
Ringers may not be used in play offs/finals unless expressly allowed by the opposing captain.
Teams are seeded according to winning percentage and strength of schedule.
Teams may be dropped from their regular season level based on the above criteria. Teams may be moved to a higher division during the playoffs only if permission is granted. Skill levels may be divided into separate divisions based upon size of level.
-Speed scoring rules still apply during the playoffs.
In cases where several cancellations have occurred during the season, teams may be required to play on a different night of the week. (Example: Thursday semi-finals may be played on Thursday and finals held on Friday.)
If a team does not have a full squad (minimum number of original players required according to the rules, (5)) at the designated start time a goal a minute will be given against them. At ten minutes after the start time the match is forfeited (per staff and opposing team's captain request). In this situation we will always try and get some sort of game going for the remainder of the time.
Any questions regarding policies, rules, or eligibility must be addressed before the start of the match.
Games must start exactly at the designated start time. Teams that arrive late will be penalised by a goal a minute against them until they have the required amount of players to legally play. Lateness will also result in shorter games and less netball for both teams.
In order to participate in the league, each participant must sign the team waiver. Waivers are provided and must be completed and handed in no later than the first night of play. Players not present the first week of play will still be required to sign a waiver with our staff before participating.
The idea of GO MAMMOTH is to have fun. We hope that all participants keep that in mind when becoming involved. Although the games may become intense, you still can be competitive while maintaining good sportsmanship. With this said, any behavior deemed unacceptable by staff may result in suspension and/or ejection from a game or the league.
To coordinate and run the league, our refs and/or staff will be available at all times to help the league run as smoothly as possible. If you have questions regarding schedules, policies, rule interpretations, directions to the bar, etc. please ask.
Only 3 males are allowed on court at any one time. When on court playing the 3 males have to be in separate thirds of the court, position wise. This means that 1 male plays in the shooting or attacking positions of either goal attack (GA) or goal shooter (GS). 1 male plays in the midcourt positions of either centre (C),wing attack (WA) orwing defense (WD) and 1male in the defending positions of either goaldefense (GD) or goal keeper (GK).
A netball team consists of up to 12 players with 7 players allowed on court at any one time. A team may take the court with a minimum of 5 players.
Netball Court showing starting positions for a centre pass
|To score goals and to work in and around the circle with the GA||1 & 2|
|To feed and work with GS and to score goals||1, 2 & 3|
|To feed the circle players giving them shooting opportunities||2 & 3|
|To take the Centre Pass and to link the defence and the attack||2, 3 & 4|
|To look for interceptions and to prevent the WA from feeding the circle||3 & 4|
|To win the ball and reduce the effectiveness of the GA||3, 4 & 5|
|To work with the GD and to prevent the GS from scoring goals||4 & 5|
Before the whistle all players must start in the goal thirds except the two Centres. The Centre with the ball must be wholly within the Centre Circle and must obey the footwork rule after the whistle has been blown. The opposing Centre stands anywhere within the Centre Third and is free to move.
After the whistle the Centre pass must be caught or touched by a player standing in or landing wholly within the Centre third.
SCORING A GOAL:
Only GS or GA can score – they must be completely within the goal circle when the ball is received in order to shoot for goal. A goal is scored when the ball passes over and completely through the goal ring.
MINOR INFRINGEMENTS- FREE PASS:
Breaking the following rules will result in a FREE PASS being awarded to the opposing team. When a FREE PASS is awarded to a team it may be taken by any player from that team allowed in that area, as soon as they are in position. (A player may not shoot from a free pass in the goal circle).
Player moving out of own area, with or without ball (on a line counts as within either area).
BREAKING AT THE CENTRE PASS:
A player moving into the Centre third before the whistle is blown for the Centre pass.
PLAYING THE BALL:
A player who has caught the ball shall play it or shoot for goal within three seconds
A player may bounce or bat the ball once to gain control
Once released, the ball must next be touched by another player
A player on the ground must stand up before playing ball
At the moment the ball is passed there must be room for a third player between hands of thrower and catcher.
OVER A THIRD:
Ball may not be thrown over a complete third without being touched or caught by a player wholly within that third.
Having caught the ball, a player may land or stand on:
One foot – while the landing foot remains grounded, the second foot may be moved anywhere any number of times, pivoting on the landing foot if desired. Once the landing foot is lifted, it must not be re-grounded until the ball is released.
Two feet (simultaneously) – once one foot is moved, the other is considered to be the landing foot, as above. Hopping or dragging the landing foot is not allowed.
MAJOR INFRINGEMENTS- PENALTY PASS
Breaking the following rules will result in a PENALTY PASS or PENALTY PASS OR SHOT being awarded to the opposing team.
A PENALTY PASS:
(Or PENALTY PASS/ PENALTY SHOT if in the goal circle) is awarded where the infringement occurred. The offending player must stand out of play beside the thrower until the pass or shot has been taken. Any opposing player allowed in that area may take the penalty.
Player with ball: the nearer foot of the defender must be 0.9m (3ft) feet from the landing foot of the player with the ball, or the spot where the first foot had landed if one has been lifted. The defender may jump to intercept or defend the ball from this 0.9m (3ft) feet distance
Player without ball: the defender may be close, but not touching, providing that no effort is made to intercept or defend the ball and there is no interference with the opponents throwing or shooting action. Arms must be in a natural position, not outstretched, and no other part of the body or legs may be used to hamper an opponent.
Intimidation: of any kind, is classed as obstruction
A standing player is not compelled to move to allow an opponent a free run, but dangerous play must be discouraged, e.g. moving into the landing space of a player already in the air or stepping late into the path of a moving player.
No player may contact an opponent, either accidentally or deliberately, in such a way that interferes with the play of that opponent or causes contact to occur.
OUT OF COURT - THROW IN:
A THROW IN is awarded to the opposing team of the player who last had contact with the ball or who received the ball whilst in contact with anything outside the court. Ball is out of court when it contacts anything outside the court area (except the goalpost). The ball is returned into play by a Throw-In taken from a point outside the court where the ball crossed the line. The player stands with foot close to the line, and the ball must be thrown onto the court within three seconds.
This is administered for all simultaneous infringements. The two players stand facing each other at their own shooting ends with hands by their sides and the umpire flicks the ball upwards not more than 600mm (2ft) in the air as the whistle is blown.
GO Mammoth have a responsibility to promote fun and high standards of behaviour in the game and this relies on players also. Play your part, have fun, enjoy yourselves and observe the GO Mammoth social code of conduct for players at all times.
“As an awesome GO Mammoth member, on and off the court, I will…”
- Always listen to/respect the umpires decision
- Adhere to the rules of the game
- Promote fair play and behave within the spirit of the rules of the game.
- Never bully or engage in offensive, insulting or abusive language, public criticism or poor behaviour towards anyone, player or umpire
- Speak to team-mates, the opposition and the umpires with respect
- Ask my team captain (if necessary) to speak with the umpire/s in the breaks if I have a problem relating to the game, not on court.
- Remember we all make mistakes
- Have a great game of social and fun netball