GO MAMMOTH INDOOR HOCKEY RULES & POLICIES

 

PLAYING TIME

Each game is 40 minutes long and will consist of 2 x 18 minute halves with a 4 minute break between halves.

 

TEAM SIZE

6 players maximum on the pitch at one time

Mixed Leagues – 3 girls MUST be on the pitch at all times. If less that 2 girls turn up for a team then the game can be played as an official match but only if the opposing team are happy to do so.

A game can officially be played with 4 players on the pitch for one team.

If a team turn up with players filling in from other league teams (ringers) / the referee steps in then the other team must decide BEFORE push back if they wish for the result to count towards the standings or whether to play the game as a friendly. This decision must be clear to all teams involved BEFORE starting.

FORFEITS

Teams have until 10 minutes past the designated start time to field a legal team. The length of the game will be reduced to stick to time scales and it must be clear if the game is to be played as a friendly BEFORE starting.

PLAYER CONDUCT

No matter the level of competition, keeping the leagues safe and social for all involved is our highest priority. We expect all participants in our leagues to uphold these values, and will not tolerate any level of disrespect or abuse (verbal, or physical) towards our umpires, the staff at our venues or other league participants. This includes swearing, using threatening language or aggressive body language.

Please note that we will treat any reports of the above with the highest level of seriousness, and we reserve the right to eject any player or team that we deem as acting against this policy with no refund. Remember, all players are representatives of their team and we thank you in advance for bringing a fun, social and respectful atmosphere to our leagues!

SUBSTITUTIONS

Substitutions can be made at any point during the game and are “rolling”. The substitute(s) must be off the pitch before the new player(s) comes on and must enter the pitch at the same place the player left the pitch. Play will not stop for substitutions. This includes after a goal, during a free hit etc.

Play will continue regardless of substitutions. If a team time-wastes during a switch then play will be handed over for a free hit / re-start to the other team.

There is no limit to the amount of substitutions a team can make during a game

GOAL KEEPERS & GOAL AREAS

In our indoor hockey leagues goalkeepers and kicking back positions are not in place. This means that all 6 players are ‘out-field’ positions and may not use their feet and/or body as per usual rules for out-field positions.

The goal areas are displayed on court by the ‘D’. Line markings may vary at each venue but will be indicated by the umpire before a match.

SCORING

Results will be awarded with 3 points for a win, 2 for a draw, 1 for a loss and 0 for a forfeit

We will be able to deduct 1 point for a forfeit at our own discretion

Drawn playoff games will be decided on penalties

Standings

The updated standings will be posted weekly after games and will display each team’s ranking and fixture results.

League Formats

League formats depend on the number of teams entering the league and the length of the season. Leagues may simply be a single season with the winner decided on a points standing or there may be play-off’s and finals weeks to decide league winners. We aim to run with a Play-off week and a Finals nights.

 

RULES

  • Player Numbers – This is a six a-side indoor game with no goalkeepers or kicking backs with up to three substitutes.
  • All players must bring their own equipment including sticks and GO Mammoth strongly encourages the use of shin-pads, gloves and gumshields.
  • No Hitting, either on the reverse or open stick is allowed during the game, this includes ‘slapping’ the ball. Players sticks should remain below knee height throughout the game time.
  • The ball should remain in contact with the floor at all times and should not be lifted while passing, dribbling or shooting.
  • The side walls can be used and the ball remains in play unless a foul occurs, the ball travels over an end line or a goal is scored.
  • In the case of any restart being awarded, all players must be at least 3metres away from the ball carrier.
  • Restart – (equivalent of a ‘16’ hit) – If the ball has travelled over  the baseline regardless of the last team to the touch the ball then play restarts with the opposition in possession from the top left corner of the ‘D’
  • Restart – (equivalent of a long corner) – If the ball has travelled over the baseline and was intentionally last hit by the defending team then play restarts with the opposition in possession 3m from the ‘D’ inline with where the ball went out of play. The ball must then travel three metres before a shot can be taken.
  • One match umpire will officiate the game and the umpires word is final.
  • Penalty Goals will be awarded instead of Strokes being taken.
  • Penalty corners will be replaced by ‘Challenges’. The procedure for a challenge is as follows:
    • All other players must position themselves in the opposition ‘D’ aside from one attacking and one defending player.
    • An attacking player starts with the ball on the half way line.
    • The defending player may start anywhere in the defending ‘D’ and may only use their stick to stop the ball.
    • The whistle is blown when the attacking player and defending player are in position.
    • As soon as the attacking player plays the ball, the players in the defending ‘D’ are permitted to re-engage with the game and play continues as normal.
  • Goals may only be scored from within the attacking ‘D’. The ball must hit the bottom of the backboard to score a goal and cannot be lifted over the sticks of defending players. 
  • The ball should not be passed forcibly through defending players within 3 metres, instead the ball should be played around players directly lined up in front of the ball player and showing a flat stick.
  • There should only be 3 points of contact at any one stage for a defending player with the floor (eg. 2 feet and stick hand).
  • At no stage should a player play the ball while on their knees or having a knee in contact with the floor.